I think we all can agree that we've spent an awful long time in the world of Fallout 4. The radio keeps you entertained for a little while, but even with the ever so awkward Diamond City host in your ears, you want a companion. Not only for the company, an extra gun is always handy, and your companions usually have a skill, such as lockpicking or hacking. This can be used to cover some of your own weaknesses and not leave any container unchecked. This chem-addicted redhead with the Irish accent can be found in the combat zone, a fight club for Raiders. You'll find it rather easily by walking a bit east out of the gate of Diamond City.
She does not trust the player at first, but over time the two of you will get along swimmingly. Cait was raised in the wasteland to abusive parents who after she turned 18 sold her into slavery.
Fallout 4. close. Games. videogame_asset My games. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. chevron_left. chevron_right. Recently added 28 View all 1, Log in to view your list of favourite games. View all games. Mods. Browse all chevron_right;. Quests. Benign Intervention: After coming to trust the Sole Survivor, Cait will ask them to take her to Vault 95 to cure her addiction to Psycho.; Effects of player actions. Earning Cait's loyalty is a fickle thing, due to the fact that she has a major personality shift after her personal quest. Jun 30, Fallout 4 Cait romance. In this fallout 4 you need to romance with some characters and the companions to get the unlocked level to be opened. So romancing and sex is allowed in this game. There are some characters who love to flirt and romance with them.
She spent five years as a slave, stealing caps until she was able to buy her freedom. Shortly after being free of her bonds, she tracked down her parents and murdered them. With the guilt heavy upon her conscience she turned to chems, more specifically Psycho. She then spent her time fighting in the Combat Zone until the player encounters her.
After she trusts you enough, she will tell you about her history and give you the quest "Benign Intervention" which sets you upon the path to cure her addiction to chems. Other than that, there are a few unique choices you can make to increase or decrease your approval with Cait.
Using Addictol after completing her personal quest only if currently addicted to something Hard liquor usage before completing her personal quest. Becomes indifferent after the quest.
Threats, violence, and being mean. A naked Sole Survivor. This triggers more often when sprinting. Selfish actions such as asking for or trying to increase rewards.
Criminal behavior such as pick-pocketing. Choosing not to join the Brotherhood of Steel. Stopping the Institute. Telling Phyllis Daily she murdered her grandson.
Telling Moe Cronin baseball was more violent. Killing Phyllis Daily. Telling Magnolia "I'm just not that into jazz" Destroying the Railroad.
Fallout 4 Companion Guide: Cait. A short companion guide to Cait. by Matt Li. I think we all can agree that we've spent an awful long time in the world of Fallout 4. The radio keeps you entertained for a little while, but even with the ever so awkward Diamond City Author: Matt Li.
Persuading Mama Murphy to stop using chems after the completion of her personal quest. Giving Mama Murphy chems before her personal quest. Telling Travis not to be such a coward in Confidence Man. Telling Travis it is totally his fault before rescuing Vadim in Confidence Man. Telling Travis that one of you might not make it out alive in Confidence Man. Calling Vadim an idiot when saving him in Confidence Man.
Telling Travis that you're tired of his "shitty, whiny attitude" in Confidence Man. Calling Wolfgang scum for making Patrick an addict, or saying both sides were wrong in Order Up. Threatening Finn when first arriving in Goodneighbor. Telling Hancock "That's incredible" after he talks about the experimental drug that made him a ghoul possibly only before completion of her personal quest.
Using the sarcastic response to Hancock when concluding the unmarked quest Art Appreciation.
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Sparing Pickman's life. Gaining entry to Covenant. Accepting Jacob Orden 's bribe during Human Error. Picking "Institute must die" when in conversation with Dr. Chambers during Human Error. Accepting Dr. Chamber's offer in Human Error. Convincing Bobbi's into paying more caps at the end of the quest, The Big Dig. This can be avoided by having Cait wait outside the cell area or dismissing her, and then waiting for her to leave via the elevator.
Telling Desdemona the Sole Survivor wants to avenge their family and would not take a bullet for a synth at the end of Road to Freedom. Killing the Railroad when speaking with Desdemona in End of the Line. Saying "Newspapers just like to stir up trouble" when first meeting Piper. Telling Piper "I was having too much fun blowing things up" during Story of the Century.
Telling Piper "Find who's responsible and make them pay" during Story of the Century. Telling Miss Edna that everybody the player character loves gets taken away in the end or that love won't save a family.
Choosing "threaten" when first speaking to Mister Zwicky. Choosing "sarcasm" or "bitch" when first speaking to Ann Codman. Telling Bullet that the family is under your protection in Kid in a Fridge. Firing the artillery for the quest Old Guns.
Telling Billy that his parents are dead. Killing Theodore Collins at the end of Mystery Meat. Agreeing to help Bobby De Luca for the quest Dependency after her personal quest.
Telling Myrna that the Sole Survivor is not human when speaking to her for the first time. Being sarcastic to Sheffield. Healing Dogmeat.
Choosing "keep everything" when Darcy asks about the photo after The Marowski Heist. Telling AJ to stop. Convincing Virgil to kill himself.
Telling Piper you don't take orders when first meeting her outside Diamond City. Refusing to answer Miss Edna 's math question. Telling Miss Edna that children need discipline. Telling High Confessor Tektus "surrounded by fanatics" when speaking with him for the first time.
Refusing to help Zealot Ware to save Brother Devin by saying "not my problem". Choosing to attack Sister Gwyneth during the quest The Heretic. Choosing the sarcastic option when reporting back to Grand Zealot Richter at the end of the quest The Heretic. Telling Ada that no more time for mistakes when she asks about Jezebel's head. Winning the match in Amoral Combat. Telling Harvey his family is dead during All Aboard.
Agreeing to help Harvey rescue his family for caps. Killing Harvey during All Aboard. Choosing more "scientific" parameters in the Vault-Tec Workshop experiments. Loves Keeping Buddy as part of the quest Trouble Brewin'.
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Telling Wolfgang to lower his weapon at the Drumlin Diner. The player must choose "Stay with Bobbi" and kill Fahrenheit after reaching the storeroom in order to do this. Jokes about the blood of their enemies when the Vault-Tec rep asks how they stayed alive for so long.
Threatening Sinjin during The Silver Shroud. Telling Deacon 'Someone has to stop them' when asked if one is willing to risk some danger to stop the Institute and their nefarious schemes this only happens after telling Desdemona that you would not take a bullet for a synth at the end of Road to Freedom.
Respond sarcastic to reconstructed Jezebel when talking about the Mechanist. This will give you a new set of dialogue options, where you can use the 'Likes' section on this page to find the answer that Cait will approve of. Use of chems after her personal quest. Speech options that avoid fighting. Joining the Brotherhood of Steel. Replying to Hancock with "I feel you" when first meeting him.
Telling Daisy about the Sole Survivor's former home. Helping the Railroad. Helping the homeless, settlers or farmers. Helping the Institute.
Agreeing to help Wolfgang in Order Up. Murdering non-hostile targets. Looking for compromise with Jacob in Covenant. Picking "Spare Amelia" or "Reject the offer" during the conversation with Dr. Chambers in Human Error. Convincing Skinny Malone to let them go without violence during the quest Unlikely Valentine.
Vouching for Danse during the quest Blind Betrayal. This will increase the further you attempt to help Danse. Giving the Vault-Tec rep a new home to cheer him up. Giving Sheffield Nuka-Cola. Persuading Mama Murphy to stop using chems before her personal quest.
Agreeing to find chems for Mama Murphy after her personal quest. Telling Jack Cabot that they, too, believe in alien life. Helping the ship take off in the quest Last Voyage of the U. Restarting the main pump in the quest Troubled Waters.
Telling Paladin Brandis that his squad is dead and offering up their holotags during the quest The Lost Patrol. Refusing the gun that Deacon gives you at the end of Tradecraft. Telling Desdemona that Sole Survivor would risk their life for the synths. Accepting Glory 's help during the quest Memory Interrupted. Returning the Pristine deathclaw egg to its nest instead of selling it for a reward in The Devil's Due. Bringing Buddy to Rufus during Trouble Brewin'.
Saying that they support freedom of the press when first meeting Piper. Telling Miss Edna that one should hold onto their loved ones. Agreeing to help Bobby De Luca for the quest Dependency before her personal quest by answering "Good" or "He needs to get help. Siding with the Railroad when speaking with Desdemona in End of the Line. Taking Billy home. Telling Travis that the bar fight wasn't his fault in Confidence Man. Telling Travis, "You came through it all pretty well," in Confidence Man.
Telling Phyllis Daily she is evasive. Convincing Mayor McDonough that Kellogg is a kidnapper. Convincing Tektus to leave rather than killing him during Reformation. Saying that Ada is being helpful and she is an individual when she asks about Jezebel's head. Saying "some good in there" to reconstructed Jezebel when talking about the Mechanist. Saying "I like him" when interviewing Clem. Offering Harvey a stimpak during All Aboard. Agreeing to help Harvey rescue his family.
Choosing more benevolent parameters in the Vault-Tec Workshop experiments. Hates Flirting with other characters if she's traveling with the Sole Survivor and they are in a romance with her. Intimidating Trudy to pay Wolfgang. Telling Miss Edna that children need love to learn. Selling Billy to Bullet. Calling Hancock a junkie before and after her personal quest.
Killing Drinkin' Buddy. Killing Brooks. And here I thought it couldn't get any worse than the Combat Zone. My days of fightin' in that lousy cage are over. Boston Airportbefore the barricades. Jamaica Plainnorthwest road entrance, by the diner. Kind of weird that they want to stay out here all by themselves. Why the hell would you bother helpin' a bunch of lowlife farmers and settlers for free? Bunker Hillthe base of stairs to the monument - before the gate.
I heard you can get anythin' from these fellas. Time to start lookin' for some goodies. Parking garageafter entering the garage. Where'd all the ferals go?
Sentinel sitebomb storage room entrance. These things would be worth a fortune. Not at all. I don't fancy spendin' the rest of the week wanderin' in circles. I wish you'd make up your mind. Hubris Comicsshop floor. Hubris Comicstop floor studio. Yangtzeengine room. Yangtzebridge. Starlight Drive Inin the projection room. Maybe we should hang out up here for a while to catch our breath.
Starlight Drive Inat the screen. He only had this one movie about a talkin' dog. It was shite, but heck, beggars can't be choosers. There must be somethin' worth takin' from this place. Wilson Atomatoys corporate HQfoyer display. It's a Giddyup Buttercup! Weston water treatment plant. West Everett Estatesbackyard bunker. Believe it or not, I've seen worse. West Everett Estatesentrance. Milton General Hospitalbasement morgue.
Milton General Hospitalwaiting foyer. Another vault. Vault-Tec tucked these little beauties everywhere. Thicket Excavationsnear the water's edge; before the conclusion of the quest Pull the Plug. I doubt the only thing fillin' this quarry is a bunch of rocks. The Shamrock Taphousebasement during Trouble Brewin'. Better be a good reward for lettin' him go. Combat Zoneat the lifts in the trap room. Now I'm realizin' I was just a caged animal put on display for their amusement.
Even got rid of the mirelurk smell. When we're done fightin' them I can smell them on me clothes for days. Better him than me. Boston Commonjust in front of the infantry fighting vehicle. Just sayin'. Cambridge Police Station. Sentinel site Prescottexterior entrance. I don't fancy spendin' the rest of the week wanderin' in circles. I wish you'd make up your mind.
Hubris Comicsshop floor. Must have read the damn thing a hundred times before me parents took it away.
Fallout 4 Guide: How to Romance Piper, Cait, and Other Companions but that doesn't mean it's not the right time to start dating again. Fallout 4 has a bunch of companions that you can choose from for your romantic interests too, so you have a few options. The big questions is how to romance them in Fallout 4. Nov 10, Home Fallout 4 Cait | Fallout 4 Companion. Cait is a vicious pit-fighter and a potential companion in Fallout 4. She's a great unarmed fighter, but also has a problem with chems. In this guide, we're going to show you how to recruit Cait, what usefuls skills and perks she has, and how to increase your relationship level with her. Dating Piper Fallout 4 - Fallout 4 Guide: How to Romance Piper, Cait, and Other Companions; Cher-Ann Home Improvement, How to Flirt, Flirt, Romance: Fallout 4's Problems with Queer Relationships. That said, you can still speed up the affinity if you play mindfully and keep the cooldown in mind. See two locked doors right next to each other?
Hubris Comicstop floor studio. Starlight Drive Inin the projection room. Maybe we should hang out up here for a while to catch our breath. He only had this one movie about a talkin' dog. It was shite, but heck, beggars can't be choosers. There must be somethin' worth takin' from this place. Wilson Atomatoys corporate HQfoyer display. It's a Giddyup Buttercup! West Everett Estatesbackyard bunker.
Believe it or not, I've seen worse. I don't see what the big deal is Milton General Hospitalbasement morgue. Milton General Hospitalwaiting foyer. Another vault. I'm here if you need to talk. Vault-Tec tucked these little beauties everywhere. Trinity Churchtheatrical rigging. Took about five minutes before we startin' usin' them for weapons. Trinity Churchnursery. Thicket Excavationsnear the waters edge; before the conclusion of the quest Pull the Plug.
I doubt the only thing fillin' this quarry is a bunch of rocks. Better be a good reward for lettin' him go. Now I'm realizin' I was just a caged animal put on display for their amusement.
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You know how much I hate this fuckin' place! Even got rid of the mirelurk smell. When we're done fightin' them I can smell them on me clothes for days. Better him than me. Boston Commonjust in front of the infantry fighting vehicle. Just sayin'. These blokes pack some serious firepower. South Boston military checkpoint.
Skylanes Flight The Raiders have themselves a little arts and crafts project. You got a can-opener?
Sandy Coves Convalescent Homecaptain's room. Don't they realize they're takin' care of corpses? Rocky Narrows Parkat the playground. Good place to look for rifle ammunition. Robotics disposal groun in front of the sentry bot. Doesn't look safe to me. Revere Beach Stationend tunnel raider encampment. Is it some kind of a Freudian thing? I wonder what happened to her.
Quincy ruins, Freeway stronghold bridge to roof catwalks. I can smell the crazy bastards from a mile away. Boston Police rationing sitein front of the trailer kiosk. I can't stand seein' shite like this. Poseidon Energygenerator room - the part past the raider defenses.
Might find somethin' worth a few caps. Pickman's Gallery. Feels good knowin' someone out there is more miserable than me.
Fiddler's Green Trailer Estatesentrance. Of course, me parents made me sleep outside.
Too bad the mirelurks have ruined the view. Natick power station.
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I'm not goin' to be touchin' anythin'. Nahant Oceanological Societysecond floor. Nahant Oceanological Societyresearch laboratory. Mass Fusion disposal site. Mahkra Fishpackingbasement store room. Longneck Lukowski's Cannerybasement; just past the elevator.
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Why would you ever put meat into a can? I guess it's time for some target practice. Can we do it again?
Kingsport Lighthouseat the top beacon. WRVR broadcast stationcontrol room. That shite gives me a headache. After all we went through, this capsule is the "treasure?! Jamaica Plainsecurity room before the hallway. Jalbert Brothers Disposalat the barn with the barrels. Super-Duper Martfront counters. Sometimes I get desperate and start lookin' for the cookin' sherry Irish Pride Industries shipyar at the corpse of Rory Rigwell. Cambridge crateredge when attacked by ghouls.
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There's nothin' left. Hub City Auto Wreckerswhile on the crane. Hester's Consumer Roboticsentrance: showroom floor. Fort Hagancommand center - outside the gated main room, next to the door.
Greater Mass Blood Clinicbasement storage. I might know a few places we can unload the stuff. Tasted awful, but would knock you out after a few sips. Not available due to bugs Atom Cats' garageunable to determine due to bugged content. Not available due to bugs. Gunners Plazacafeteria - before the staircase. Gunners Plazamain entrance of the atrium writer's room. No one left to tell that story. General Atomics factoryquality assurance test chamber. Back Alley Bowlingat the lanes.
General Atomics galleriaat the gate. Fort Strongsublevel in the room before the main mini nuke storage room.